Tolu AinaXR developer, motion designer
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Mobile AR · Research · 2025

ARAsteroids

Augmented reality arcade game

An augmented reality reimagining of the classic arcade shooter. Asteroids materialise in your real-world environment and you have to blast them out of existence. Built as a native mobile AR experience, the game merges physical space with interactive gameplay, and served as the basis for MSc research comparing immersion in screen-based and AR versions of the same title.

  • World-tracked AR gameplay anchors asteroids to real surfaces using plane detection
  • Players shoot and destroy asteroids that appear and move through their physical space
  • Real-time physics simulation for asteroid fragmentation and debris
  • Progressive difficulty system with combo multipliers and score tracking
  • Comparative user study on immersion, delivered as an MSc dissertation awarded Distinction

Challenge

Grounding fast-paced arcade gameplay in the real world. Asteroid trajectories needed to feel physically plausible while remaining fun and readable against any real-world background.

Approach

Used plane detection and environment understanding to anchor gameplay to real surfaces, and designed high-contrast visual effects that remain legible regardless of background complexity.

CV for XR and Unity roles

Download CV (PDF)

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