Tolu AinaXR developer, motion designer
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About

Tolu Aina laughing in a black t-shirt at the XR Creator Challenge, lanyard on, others seated around
XR Creator Challenge 2026, with PainPath in the finals. Photo: Jens Ahner.

I build augmented, virtual and mixed reality applications in Unity and C# for Meta Quest, iOS and the web, and I came to that from six years in motion design and creative technology. The overlap is the point: the timing and easing that make an explainer land are the same instincts that make a spatial interface feel right.

Recent work includes PainPath, an AR pain-mapping tool for clinicians and an XRCC 2026 finalist, an ARKit arcade game built as MSc research into immersion, and a multiplayer VR Ludo game in progress for Quest. Before that: 500+ educational and campaign videos for uLesson and Miva Open University, and an AI-assisted illustration pipeline that cut production cost by 30%.

Commercial spatial work runs through GaldAR Studio, an independent studio I founded in 2025. This site is the personal record of both disciplines.

MSc Computer Science (Distinction), University of Chester. Open to XR Developer, Unity Developer and Creative Technologist roles, UK or remote.

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