Tolu AinaXR developer, motion designer
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Explainers · Edtech · 2019 to 2024

uLesson explainers

Educational animation at scale

ENG08 · 08_01_07
ENG10 · 30_01_01
ENG10 · 31_02_02
ENG12 · 29_01_04

uLesson teaches the school curriculum to millions of students across West Africa through short animated lessons. Across two stints, first as a motion graphic designer and later as senior animator, I made over a hundred of them: character-driven story scenes like this one, diagram-led explainers for maths and science, and the lower thirds, transitions and templates that kept a 20-plus person animation team consistent as it scaled. The four samples above are English lessons, told as stories rather than lectures, which is how uLesson keeps young students watching to the end.

What I did

  • 100+ explainer and lesson videos across English, maths and science, contributing to a 20% increase in app downloads
  • Helped set the visual consistency standards for a rapidly scaling animation team of 20+
  • Built the lower-thirds, transition and template systems in After Effects and Illustrator that the team produced from
  • Worked with R&D on AI-assisted production that cut time and cost by 30% without dropping quality
  • Motion graphics for marketing campaigns that lifted user engagement by 15%

Challenge

Volume without sameness. Hundreds of lessons a year, each needing to feel made for its subject, on a schedule that left no room for reworking scenes.

Approach

Systems first: a character and background library, template rigs for recurring devices (lower thirds, callouts, diagrams), and a review rhythm that caught problems at the animatic stage rather than in render. That is what made a hundred-plus videos possible without the quality sliding.

CV for motion roles

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